Thanks to Corey Woodworth for participating in the match.
Created on August 31, 2002
I made this image originally in an attempt to find a fast algorithm for randomly placing thousands of spheres without overlapping any. I only partially succeeded. This is the result; I slightly blurred parts in Photoshop to clean up POV-Ray’s focal blur graininess.
Created on April 23, 2002
When POV-Ray 3.5 beta first came out, I wanted to create a scene with media photons, and this seemed like the coolest way of experimenting with that. The barely-visible seaweed is made up of sphere sweeps, another POV-Ray 3.5 feature. Due to what I believed were bugs in the beta, I wasn’t able to finish this image until about half a year after I started it. Lots of people think the bubbles are unrealistic.
Created on April 7, 2002
At the time I made this image, my friend was working on a fighting game (similar to Street Fighter, etc). I made this as a potential background for that game. Like so many projects, the game has not been completed.
This image is one of my first experiments with POV-Ray 3.5 beta’s new media sampling method; notice how the fog has a much smoother, less grainy appearance than older images.
Created on December 17, 2001
Mountain with Clouds
Upon the realization that POV-Ray’s media feature could create realistic clouds, I began work on this image. I am very happy with the result, although I think the clouds are a little too flat.
Created on July 12, 2001
This image is yet another experimentation with media. I’m not particularly proud of this one; I threw it together quickly, and it’s very similar to my older pieces.
Creation date unknown
Don’t bother using this image on anything other than a 1024x768 resolution desktop. It has a “ruler” of pixels - each block is 100 pixels. This was useful from time to time when I needed to measure the width and height of a browser window while designing an HTML page.
Created on March 27, 2001
I made this image fairly quickly; I expected it to look a lot prettier than it did. It also came out fairly grainy because of the large amount of media (fog).
Created on February 12, 2001